We are wired for play. As the saying goes: “We don’t stop playing because we grow old, we grow old because we stop playing”. Games are becoming more integrated into our lives as technology advances, and the experiences are becoming more interactive and immersive.
Games are now considered not only important to our cultural narrative, they are also being considered as art. But do they have a role in education? Over the last few years, games-based learning has become a significant area of research and practice for educators, and has opened up new methods for stimulating skills in creativity, problem-solving, and teamwork.
By the end of this unit you will have become more familiar with the video games landscape, explored resources on linking games to learning outcomes, and investigated ways in which games are used in education.
Here are the key tasks for this week:
3. Reflection questions
How would you describe your own game experiences and interests?
What do you think can be learned from playing games?
What kind of roles do you see games having in educational settings?
PS. A good games Twitter hashtag to follow is #gbl.